P+ - Zero Suit Samus - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Stats
IASA: |
32 |
Auto Cancel Window: |
1-3, 29-41 |
Auto Cancel Lag: |
4 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
12-17 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
70 |
35 |
90 |
Normal |
Kick |
7 |
6 |
|
0 |
1 |
12 |
70 |
35 |
90 |
Normal |
Kick |
7 |
6 |
|
Frames:15-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
35 |
64 |
90 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
6 |
35 |
64 |
90 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 70, size: 4.0, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 70, size: 4.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 1.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 58, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 64, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateSpecific { bone: 59, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 60, state: Normal }
- AsyncWait(28.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(31.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 61, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(11.0)
- SoundEffect1(4996)
- loop 6 times:
- if (HitboxConnects)
- SoundVoiceLow
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.65) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- ChangeSubactionRestartFrame(AttackAirLwBounce)
- SyncWait(1.0)
Other
- AsyncWait(11.0)
- Rumble { unk1: 18, unk2: 0 }